References
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The main entry point, which is ... |
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F PlatformManager(null: *): Structure Define the variable type of PlatformManager |
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F captureFrame(callback: Function): null Capture current frame to png file |
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F theRealInit(emitter: *): null Main function of live2d-widget |
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F cManager(eventemitter: *) |
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F cModel() |
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F createElement(): null Create the canvas and styles using DOM |
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F getCurrentPath(): String Get current script path |
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V cDefine: {"VIEW_LOGICAL_LEFT": *, "VIEW_LOGICAL_RIGHT": number, "VIEW_LOGICAL_MAX_LEFT": *, "VIEW_LOGICAL_MAX_RIGHT": number, "VIEW_LOGICAL_MAX_BOTTOM": *, "VIEW_LOGICAL_MAX_TOP": number, "PRIORITY_NONE": *, "PRIORITY_IDLE": number, "PRIORITY_NORMAL": number, "PRIORITY_FORCE": number, "MOTION_GROUP_IDLE": string, "MOTION_GROUP_TAP_BODY": string, "MOTION_GROUP_FLICK_HEAD": string, "MOTION_GROUP_PINCH_IN": string, "MOTION_GROUP_PINCH_OUT": string, "MOTION_GROUP_SHAKE": string, "HIT_AREA_HEAD": string, "HIT_AREA_BODY": string} The definitions of values releated to model react |
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V currWebGL: RenderingContext The current WebGL element |
config
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F configApplyer(userConfig: Object): null Apply users function, make the full settings |
lib
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F EYE_STATE() |
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F L2DBaseModel() |
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F L2DEyeBlink() |
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F L2DMatrix44() |
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F L2DModelMatrix(w: *, h: *) |
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F L2DMotionManager() |
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F L2DPartsParam(id: *) |
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F L2DPhysics() |
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F L2DPose() |
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F L2DTargetPoint() |
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F L2DViewMatrix() |
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F Live2DFramework() |
utils
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F MatrixStack() A matrix stack releated to draw the model |
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F ModelSettingJson(null: *): Structure return the struct of ModelSettingJson |